Forge microblocks 1.7.10 skydaz mod#
I am playing in 1.7.10 for mod compatibility. I am willing to use mods, but I have not had the best luck with the mob spawn controlling mods. I have the 1.7.10 version of Mob Spawn Controls, but (at least using the in-game UI), it seems to have a minimum of 1, not 0, possibly because I am not understanding its system. Build 1.7.10-2.0.2.894: Adubbz: Added UUIDs for capes (used in 1.7.10) Usernames will be removed from here in future however, as 1.7.2 and 1.6 are still used they shall remain for some time. It also doesn't appear to affect spawners. If i've stuffed any up (once a version supporting 1.7.10 has been released) please make an issue on here or PM me (via MCF, IRC or whatever) Build 1.7.2-2. To use teak sealant, leave your furnishings out in the sun for 2 weeks to open up the grain. Just Another Spawner baffles me completely, so I am worried I would miss something and spiders would appear. High stress water sprayers will blast out the wooden fines and lift the wood grains causing a weakened tough floor. Again, no control over spawners that I know of.Įditing the Minecraft jar file directly to replace the model, animation, and sounds with those from another mob without changing the effects is not out of the question, as it is the imagery that is a problem, not the game effects. I could make little ninjas based on the little zombie that would fit with the behavior reasonably well. I am just not sure how involved the edits would have to be, and a bit concerned about breaking compatibility with unmodified versions (since we want to play with friends).